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by Joel Marsh

Joel Marsh
January 20, 2014

Daily UX Crash Course: 20 of 31

Joel Marsh
January 20, 2014

There are many common questions about UX design that you will get throughout your career. And some that you should get, even though you won’t. So today we will learn a few things about:

The Fold, Images & Headlines

Tagged: ux, ui, eye tracking, layout, conversion

Joel Marsh
January 19, 2014

Daily UX Crash Course: 19 of 31

Joel Marsh
January 19, 2014

Now that you’ve established your goals, researched your users, and planned your information architecture, it’s time to put those plans into action, baby! So today we will learn about:

Page Framework
(Navigation, Footers, etc.)

Tagged: ux, information architecture, ui, layout, menu, design, Wireframes

Joel Marsh
January 18, 2014

Daily UX Crash Course: 18 of 31

Joel Marsh
January 18, 2014

Different people use sites and apps for different reasons. If you design for the wrong behaviour, you won’t get the results you want. Today we will learn about:

Browsing vs. Searching vs. Discovery

Tagged: ux, eye-tracking, user behavior

Joel Marsh
January 17, 2014

Daily UX Crash Course: 17 of 31

Joel Marsh
January 17, 2014

It is easy to imagine every user excitedly reading every letter you write and every pixel you make. Get over it, because real users don’t do that. They scan. Scanning means they only stop to read when something catches their eye. So today we will learn about scanning patterns:

Z-Pattern, F-Pattern, and Visual Hierarchy

Tagged: ux, ui, design, layout, eye tracking, patterns, Design Patterns

Joel Marsh
January 16, 2014

Daily UX Crash Course: 16 of 31

Joel Marsh
January 16, 2014

The last design principle we will learn is about how to add order and meaning to the elements of your design, without adding any more elements. Sounds subtle, but it effects everything you see, every day:

Alignment & Proximity

Tagged: ux, ui, design, principles, layout

Joel Marsh
January 15, 2014

Daily UX Crash Course: 15 of 31

Joel Marsh
January 15, 2014

When you repeat something, as we learned yesterday, you create a pattern. However, certain types of repetition can also create the perception of “shapes”, and that affects where the user’s eyes will go. So today we will learn about:

Line Tension and Edge Tension

Tagged: ux, ui, design, principles, gestalt, layout, rubber ducks

Joel Marsh
January 14, 2014

Daily UX Crash Course: 14 of 31

Joel Marsh
January 14, 2014

One important Visual Design Principle involves the creation of patterns to lead the user’s eyes to important things. And like all good rules, patterns are made to be broken. So today we will learn the visual principle of:

Repetition and Pattern-Breaking

Tagged: ux, ui, design, principles, sequences, perception, gestalt

Joel Marsh
January 13, 2014

Daily UX Crash Course: 13 of 31

Joel Marsh
January 13, 2014

Real life is full of sun light, artificial light, heat, cold, clothing, brands, fashion, and a million other things that effect the way we perceive colours. As a UX designer we may not care about Pantones and brand guidelines, but we definitely have to learn about:

Colour.

Tagged: ux, ui, colour, color, design, interface, buttons

Joel Marsh
January 12, 2014

Daily UX Crash Course: 12 of 31

Joel Marsh
January 12, 2014

This lesson is the first of 5 visual principles that will help you direct the user’s attention. Some parts of your design are more important than others, but those are not always the things we notice naturally. So we have to help users notice the important stuff. Today we will learn about:

Visual Weight: Contrast, Depth, and Size

Tagged: ux, ui, design, principles, visual, rubber ducks

Joel Marsh
January 11, 2014

Daily UX Crash Course: 11 of 31

Joel Marsh
January 11, 2014

When most people think of UX, they think of the lines-and-boxes diagrams we call wireframes. Unfortunately, many people think that doing wireframes is the same as doing UX. So today we will learn:

What is a Wireframe?

Tagged: ux, wireframes, sketch, blueprints, design

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